Platform:PC
Edition:Collector's
From the Manufacturer
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Age of Empires III Collector's Edition presents the game with a hardbound 210-page book titled The Art Of
Empires, a making of DVD with behind-the-scenes video and commentary, an official AoE III soundtrack, full-sized ,
player's guide and special game manual.
It's the dawn of a new age in real-time strategy (RTS) games. A brave New World is rising--a hostile yet beautiful
world, filled with innovative gameplay, new strategic scenarios, eye-searing graphics and much more. Welcome to a world
called Age of Empires III.
Campaign
In this action adventure tale of historical fiction, players take on the role of Morgan Black and his family,
struggling against the hostile wilderness and a mysterious cult that's crept in from Europe.
In a series of 24 scenarios divided into three acts, Morgan Black and his descendants help the Aztecs resist conquest
by Spanish conquistadors, pit the French against the British in the French and Indian War and help Simon Bolivar lead
revolutions in South America.
Multiplayer
Whether you're searching for a quick game or hoping to talk strategy with friends online, Age of Empires III's
Multiplayer site is your community destination.
Here, you can play with persistent Home Cities that gain power and strategic options the more games you play, compete
for a spot on dozens of ladders, help organize your clan or chat after a game -- all without leaving the multiplayer
portal.
Fans of Age of Mythology's Quick Search can still look for games swiftly, while players looking for something specific
can browse game lists to find the set of options that matches their tastes.
New Feature--Home Cities
?This revolutionary new feature to the RTS landscape is incorporated into all aspects of Age of Empires III -- from
Campaign to Multiplayer -- and is unlike anything you've experienced before.
Much like the persistent character from a role-playing game that encourages you to keep playing, your Home City is an
important support system to your efforts in the New World. During a game, your Home City can regularly send you supplies
or reinforcements.
You are the leader of your colony, but your success brings glory back to Mother Europe. The more games you play, and
the better you do, the more powerful your Home City will become. Every few games, you gain the ability to both upgrade
and customize your Home City:
* Upgrade your city by unlocking new types of soldiers or buildings, or improving those you already have.
* Broaden your tech tree in whatever direction most fits your play style--invest in warships, native alliances, cavalry,
artillery or economy.
* Customize your Home City by changing the appearance of buildings, the weather or even the types of people who walk,
work and perform in its streets.
* Throughout a game, as well as in between games, you can visit your Home City to watch its citizens go about their
lives, get an opinion on how you're doing, plot your next move or just marvel at the beautiful sunset.
Full 3-D Graphics, Destructible Environments and More
?We first set out to reproduce the rich detail of Age of Empires II: Age of Kings. As we strove to make the fascinating
Age of Empires III time period come alive, that goal quickly evolved: We at Ensemble Studios wanted to create the
best-looking game ever. From the stunning water effects to the hundreds of units battling on-screen, you'll feel like
you're a part of the action in the New World.
* Tone ping--This photo imaging technique balances the colors in a scene on the fly. The end result is a rich, warm
game where bright colors are vibrantly rendered alongside darker counterparts, such as shadows.
* Lighting and shadows--The sun is always shining in Age of Empires, so it's important that lighting and shadows be an
awe-inspiring experience. Units and buildings cast shadows according to a real sun position, and even cast shadows on
each other. High Dynamic Range rendering allows us to represent the shiny glints of sunlight that bounce off highly
reflective surfaces.
* Bump and specular ping--Water glistens like water. Metal shines like metal. These advanced techniques serve to
provide an extra level of rendering detail heretofore unseen in real-time strategy (RTS) gaming.
* Water--We felt that portraying stunning, realistic water effects in the game was so important that we devoted a
programmer to it full-time. You'll find the water rich with details like foam near the shore, accurately modeled water
motion, flotsam in rivers and realistic water colors. Plus, reflections change with the viewing angle, the angle of
sunlight and the motion of the water. The overall effect is breathtaking.
* Cliffs and Riverbeds--Instead of just stretching terrain, we built a system to attach geometry to the terrain to
allow for realistic overhangs and steep cliffs, from areas like the American Southwest. This effect is supported on
random s too.
Civilizations
British
Quick access to Settlers gives the British one of the strongest economies in the game. The ability to upgrade two key
units -- the Musketeer and Hussar -- make the British formidable in the late game. The British Home City
emphasizes improvements to technology and naval warfare.
Dutch
Although Dutch Settlers are limited and costly, their civilization makes up for this economic disadvantage by building
Banks and generating coin automatically. The Dutch Home City emphasizes upgrades to defense and economy.
French
Although the French economy starts slowly, the Coureur unit, a Villager with strong fighting skills, makes the French
difficult to attack early. The French also have the strongest cavalry unit in the game -- the Cuirassier. Plus, the
French are experts at allying with the Native Americans.
German
The Germans have fewer Settlers and therefore a slower economy. Fortunately, both the Settler Wagon and Uhlan cavalry
spawn for free from the German Town Center. Plus, the Germans start with the ability to send Mercenaries from their Home
City (long before other civilizations can).
Native American
European civilizations can learn new technologies and gain troops by forging alliances with the Native Americans. A
British player who allies with the Iroquois is essentially playing as two civilizations: the British and the Iroquois.
Ottoman
For the Ottomans, Settlers spawn automatically from the Town Center. Building a Mosque and conducting research help
keep that Settler production steady. Befitting their position straddling Europe and Asia, the Ottomans have more unique
units than any other civilization.
Portuguese
Starting the game with two Town Centers, the Portuguese can quickly produce Settlers, control territory or support
their allies. The glass ability allows the Portuguese to easily on the enemy. The Portuguese also have a strong
navy, strong light infantry and the best Dragoons in the game.
Russian
Starting the game with extra resources but fewer Settlers gives the Russians the flexibility of focusing on economy or
an early raid. Russian infantry, individually weak, are trained in blocks at a faster rate, providing the Russians with
the rtunity to overwhelm their enemy with greater numbers.
Spanish
The Spanish have a strong , with both hand infantry and cavalry. Flexibility in early shipments from the Home
City give the Spanish the option to attack early or set up for a strong, late economy. Spanish Home City improvements
benefit soldiers, buildings and naval units.
Combat
Age of Empires III gives players an amazing a of control over their side of the battlefield. ?
* More to command -- Not only are you in command of large and diverse armies of infantry, cavalry and artillery, but
also Native American warriors, mercenaries and tall ships.
* Multiple formations -- You can assign different formations to your army for different strengths and weaknesses, or
have the game automatically choose the most appropriate formation. Examples include:
* Volley -- ranged infantry, like musketeers, take turns firing at enemies ahead of them.
* Charge -- your soldiers walk, then run into combat. Cavalry wield sabers, and musketeers fix bayonets. This formation
does tremendous damage but makes your soldiers more prone to injury.
* Bombard -- your soldiers protect the cannons, while the cannons shell enemy ranks. Available only when you have
artillery in your army.
* Battles are easier to follow -- You can still command individual units. But when the units fight in formation, you'll
be able to tell exactly who is winning the fight.
* Real-time physics -- Infantry struck by cannon fire will be thrown like rag dolls, perhaps even over a cliff and into
the water. Cannonballs bounce and ricochet.
* Detailed destructions -- Shingles, shutters and whole towers may fly off a building and interact with the terrain,
such as cing into nearby water. This next generation effect is done on the fly so that each building always has a
unique destruction, no matter how many times you see it.
* Unique animations -- With hundreds of unique combat animations, you'll never see the same battle twice.
- Start out playing as the British and begin with a solid economy, or lead the French into an easy alliance with Native Americans - 8 total civilizations to choose from.
- Work with Native Americans to your advantage, for the first time ever.
- Develop your own Home City, and customize it make it wealthier and more powerful as you take over Europe.
- Explore the New World and create colonies while seeking out new resources and making allianes with the Native Americans.
- Recover buried treasure from the Caribbean, hunt bison on the Great Plains, compete for trade routes and fortify the coast of New England.